Rosette is a tabletop and live-action roleplaying system that allows for quick, creative, collaborative games using any genre or setting. It focuses on speed and ease of play with a focus on letting players heavily influence the narrative. They can solve problems and explore conflicts that span social, mental and physical challenges beyond conflict using a unified, story-centered ruleset.
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We're working on a book of supplemental material for the second anniversary of the Rosette Diceless release!
A very good way to keep up with news on the upcoming book is over on our devlog. We'll post updates there, including linking to our podcast or update videos when they're relevant to Rosette Diceless.
Rosette maximizes the best parts of tabletop and live-action roleplaying:
- When your character has a trait or a quirk that happens to apply to the current situation, letting you shine.
- When something goes wrong in the best possible way or you snatch victory out of the jaws of defeat.
- When the game master tempts you with a fabulous reward and you must decide what you’re willing to risk.
- Rolling dice, making interesting decisions, and using everything on your character sheet.
It's also:
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Character creation is simple and dice rolls are fast and fun. Conflict keeps moving so that every player plays an active role and every action matters. The system stays out of your way: it gives you structure and depth when you need it without slowing you down with complexity.
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Play any character concept and tell any story. Rosette is a general ruleset with a story focus that puts the characters at the center of the game. Every character has flaws and personality traits have a real influence on the game.
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Nothing happens to your character without your consent. The rules and the plot put pressure on the characters, but how they are affected and how they react is up to the players. Core gameplay mechanics let the players participate in shaping the ongoing story.